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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Data3DTexture, Vector3 } from 'three'; import { CoreBaseLoader } from '../_Base'; import { BaseNodeType } from '../../../engine/nodes/_Base'; export interface SDFLoaderOptions { } export declare class SDFLoader extends CoreBaseLoader<string> { protected _node?: BaseNodeType | undefined; constructor(url: string, _node?: BaseNodeType | undefined); load(successCallback: (geometry: Data3DTexture) => void, progressCallback: (() => void) | undefined, errorCallback: (error: ErrorEvent) => void | undefined): Promise<void>; } interface MetadataOptions { boundMin: Vector3; boundMax: Vector3; resolution: Vector3; } export interface SDFDataContainer { width: number; height: number; depth: number; boundMinx: number; boundMiny: number; boundMinz: number; boundMaxx: number; boundMaxy: number; boundMaxz: number; resolutionx: number; resolutiony: number; resolutionz: number; data: Float32Array; } export declare function addSDFMetadataToContainer(texture: Data3DTexture, options: MetadataOptions): void; export declare function readSDFMetadataFromContainer(texture: Data3DTexture): SDFDataContainer | undefined; export declare function saveSDFMetadata(texture: Data3DTexture): Float32Array | undefined; export declare function createSDFTexture(width: number, height: number, depth: number): Data3DTexture; export {};