@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.03 kB
TypeScript
import { Object3D } from 'three';
import { GLTFLoader, GLTF } from 'three/examples/jsm/loaders/GLTFLoader';
import { BaseLoaderLoadOptions } from '../_Base';
import { BaseGeoLoader, BaseObject3DLoaderHandler } from './_BaseLoaderHandler';
interface GLTFLoaderLoadOptions extends BaseLoaderLoadOptions {
draco: boolean;
ktx2: boolean;
}
export declare class GLTFLoaderHandler extends BaseObject3DLoaderHandler<GLTF> {
private _gltfLoader;
private _gltfdracoLoader;
private _ktx2gltfLoader;
private _ktx2gltfdracoLoader;
private _dracoLoader;
private _ktx2Loader;
reset(): void;
load(options: GLTFLoaderLoadOptions): Promise<Object3D[] | undefined>;
protected _getLoader(options: GLTFLoaderLoadOptions): Promise<BaseGeoLoader<GLTF>>;
private _createGLTFLoader;
private _setupDRACO;
protected _setupKTX2(gltfLoader: GLTFLoader, options: BaseLoaderLoadOptions): Promise<void>;
private _createDRACOLoader;
protected _onLoadSuccess(gltf: GLTF): Object3D[];
}
export {};