@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
12 lines (11 loc) • 689 B
TypeScript
import type { BufferGeometry, Object3D } from 'three';
import type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader';
import type { PDB } from 'three/examples/jsm/loaders/PDBLoader';
import type { CoreObjectType, ObjectContent } from '../../geometry/ObjectContent';
import type { Chunk } from 'three/examples/jsm/loaders/VOXLoader';
type IFCModel = Object3D;
export type BaseGeoLoaderOutput = Object3D | BufferGeometry | Chunk[] | PDB | GLTF | IFCModel | Array<ObjectContent<CoreObjectType>>;
export type OnSuccess<O extends BaseGeoLoaderOutput> = (o: O) => void;
export type OnProgress = (n: ProgressEvent<EventTarget>) => void;
export type OnError = (event: any) => void;
export {};