@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 1.03 kB
TypeScript
import { Texture } from 'three';
import { BaseNodeType } from '../../engine/nodes/_Base';
import { CoreBaseLoader } from './_Base';
type MaxConcurrentLoadsCountMethod = () => number;
export declare class CoreLoaderTexture extends CoreBaseLoader<string> {
protected _node: BaseNodeType;
constructor(_url: string, _node: BaseNodeType);
static replaceExtension(url: string, new_extension: string): string;
private static MAX_CONCURRENT_LOADS_COUNT;
private static CONCURRENT_LOADS_DELAY;
private static in_progress_loads_count;
private static _queue;
private static _maxConcurrentLoadsCountMethod;
static setMaxConcurrentLoadsCount(method: MaxConcurrentLoadsCountMethod | undefined): void;
private static _init_max_concurrent_loads_count;
private static _init_concurrent_loads_delay;
static incrementInProgressLoadsCount(): void;
static decrementInProgressLoadsCount(url: string, texture?: Texture): void;
static waitForMaxConcurrentLoadsQueueFreed(): Promise<void>;
}
export {};