@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
79 lines (78 loc) • 5.39 kB
TypeScript
import { Constructor } from '../../types/GlobalTypes';
import { Vector2, Color, Mesh, PointLight } from 'three';
import { DefaultOperationParams } from '../operations/_Base';
export interface PointLightParams extends DefaultOperationParams {
color: Color;
intensity: number;
decay: number;
distance: number;
name: string;
castShadow: boolean;
shadowAutoUpdate: boolean;
shadowUpdateOnNextRender: boolean;
shadowRes: Vector2;
shadowBias: number;
shadowNear: number;
shadowFar: number;
showHelper: boolean;
helperSize: number;
raymarchingPenumbra: number;
raymarchingShadowBiasAngle: number;
raymarchingShadowBiasDistance: number;
}
export declare const DEFAULT_POINT_LIGHT_PARAMS: PointLightParams;
export declare function PointLightParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
light: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param light color */
color: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.COLOR>;
/** @param light intensity */
intensity: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param light decay */
decay: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param light distance */
distance: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param toggle to show helper */
showHelper: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param helper size */
helperSize: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param light name */
name: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.STRING>;
shadow: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param toggle to cast shadows */
castShadow: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param toggle off if the shadows do not need to be regenerated */
shadowAutoUpdate: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param press button to update the shadows on next render */
shadowUpdateOnNextRender: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param shadow res */
shadowRes: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.VECTOR2>;
/** @param shadow bias */
shadowBias: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadow camera near */
shadowNear: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadow camera far */
shadowFar: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param display shadow on a plane behind the light */
raymarching: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param this affects the shadows cast inside raymarchingBuilder materials */
raymarchingPenumbra: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadow bias */
raymarchingShadowBiasAngle: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadow bias */
raymarchingShadowBiasDistance: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
};
} & TBase;
interface Options {
helperSize: number;
light: PointLight;
}
export declare class CorePointLightHelper {
private _material;
createObject(): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
createAndBuildObject(options: Options): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
buildHelper(object: Mesh): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>;
private _matrixScale;
update(object: Mesh, options: Options): void;
}
export {};