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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Constructor } from '../../types/GlobalTypes'; import { Vector2, Color, Mesh, PointLight } from 'three'; import { DefaultOperationParams } from '../operations/_Base'; export interface PointLightParams extends DefaultOperationParams { color: Color; intensity: number; decay: number; distance: number; name: string; castShadow: boolean; shadowAutoUpdate: boolean; shadowUpdateOnNextRender: boolean; shadowRes: Vector2; shadowBias: number; shadowNear: number; shadowFar: number; showHelper: boolean; helperSize: number; raymarchingPenumbra: number; raymarchingShadowBiasAngle: number; raymarchingShadowBiasDistance: number; } export declare const DEFAULT_POINT_LIGHT_PARAMS: PointLightParams; export declare function PointLightParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { light: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>; /** @param light color */ color: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.COLOR>; /** @param light intensity */ intensity: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param light decay */ decay: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param light distance */ distance: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param toggle to show helper */ showHelper: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>; /** @param helper size */ helperSize: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param light name */ name: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.STRING>; shadow: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>; /** @param toggle to cast shadows */ castShadow: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>; /** @param toggle off if the shadows do not need to be regenerated */ shadowAutoUpdate: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>; /** @param press button to update the shadows on next render */ shadowUpdateOnNextRender: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>; /** @param shadow res */ shadowRes: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.VECTOR2>; /** @param shadow bias */ shadowBias: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param shadow camera near */ shadowNear: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param shadow camera far */ shadowFar: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param display shadow on a plane behind the light */ raymarching: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>; /** @param this affects the shadows cast inside raymarchingBuilder materials */ raymarchingPenumbra: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param shadow bias */ raymarchingShadowBiasAngle: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; /** @param shadow bias */ raymarchingShadowBiasDistance: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>; }; } & TBase; interface Options { helperSize: number; light: PointLight; } export declare class CorePointLightHelper { private _material; createObject(): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>; createAndBuildObject(options: Options): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>; buildHelper(object: Mesh): Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>; private _matrixScale; update(object: Mesh, options: Options): void; } export {};