@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
87 lines (86 loc) • 5.15 kB
TypeScript
import { Constructor } from '../../types/GlobalTypes';
import { Group, Mesh, Color, Vector2, DirectionalLight } from 'three';
import { DefaultOperationParams } from '../operations/_Base';
export interface DirectionalLightParams extends DefaultOperationParams {
color: Color;
intensity: number;
distance: number;
showHelper: boolean;
name: string;
castShadow: boolean;
shadowAutoUpdate: boolean;
shadowUpdateOnNextRender: boolean;
shadowRes: Vector2;
shadowSize: Vector2;
shadowBias: number;
shadowRadius: number;
raymarchingPenumbra: number;
raymarchingShadowBiasAngle: number;
raymarchingShadowBiasDistance: number;
}
export declare const DEFAULT_DIRECTIONAL_LIGHT_PARAMS: DirectionalLightParams;
export declare function DirectionalLightParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
light: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param light color */
color: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.COLOR>;
/** @param light intensity */
intensity: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param light distance */
distance: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param toggle to show helper */
showHelper: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param light name */
name: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.STRING>;
shadow: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param toggle on to cast shadows */
castShadow: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param toggle off if the shadows do not need to be regenerated */
shadowAutoUpdate: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param press button to update the shadows on next render */
shadowUpdateOnNextRender: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param shadow resolution */
shadowRes: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.VECTOR2>;
/** @param shadow size */
shadowSize: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.VECTOR2>;
/** @param shadow bias */
shadowBias: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadows radius. This only has effect when setting the ROP/WebGLRenderer's shadowMapType to VSM */
shadowRadius: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param display shadow on a plane behind the light */
raymarching: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param this affects the shadows cast inside raymarchingBuilder materials */
raymarchingPenumbra: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadow bias */
raymarchingShadowBiasAngle: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param shadow bias */
raymarchingShadowBiasDistance: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
};
} & TBase;
export interface DirectionalLightContainerParams {
showHelper: boolean;
}
export declare class DirectionalLightContainer extends Group {
readonly nodeName: string;
private _light;
private _target;
showHelper: boolean;
matrixAutoUpdate: boolean;
constructor(options: DirectionalLightContainerParams, nodeName: string);
light(): DirectionalLight;
copy(source: this, recursive?: boolean): this;
clone(recursive?: boolean): this;
updateHelper(): void;
private __helper__;
}
export declare class CoreDirectionalLightHelper {
container: DirectionalLightContainer;
object: Mesh;
private _lineMaterial;
private _cameraHelper;
private _square;
constructor(container: DirectionalLightContainer);
createAndBuildObject(): void;
buildHelper(): void;
update(): void;
}