@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { Constructor } from '../../types/GlobalTypes';
import { DefaultOperationParams } from '../operations/_Base';
import { Color, Group, BufferGeometry, Line, LineBasicMaterial, Mesh, MeshBasicMaterial, RectAreaLight } from 'three';
export interface AreaLightParams extends DefaultOperationParams {
color: Color;
intensity: number;
width: number;
height: number;
showHelper: boolean;
name: string;
}
export declare const DEFAULT_AREA_LIGHT_PARAMS: AreaLightParams;
export declare function AreaLightParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
light: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FOLDER>;
/** @param light color */
color: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.COLOR>;
/** @param light intensity */
intensity: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param grid width */
width: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param grid height */
height: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.FLOAT>;
/** @param toggle on to show helper */
showHelper: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.BOOLEAN>;
/** @param light name */
name: import("../../engine/nodes/utils/params/ParamsConfig").ParamTemplate<import("../../engine/index_all").ParamType.STRING>;
};
} & TBase;
export declare class CoreRectAreaLightHelper extends Group {
light: RectAreaLight;
readonly nodeName: string;
_childMesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, MeshBasicMaterial, import("three").Object3DEventMap>;
_childLine: Line<BufferGeometry<import("three").NormalBufferAttributes>, LineBasicMaterial, import("three").Object3DEventMap>;
constructor(light: RectAreaLight, nodeName: string);
update(): void;
copy(source: this, recursive?: boolean): this;
dispose(): void;
clone(recursive?: boolean): this;
}