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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { LineCurve, Vector2 } from "three"; export const curve = new LineCurve(new Vector2(), new Vector2()); export const setCurveFromKeyframePairLinear = (keyframeStart, keyframeEnd) => { curve.v1.x = keyframeStart.pos; curve.v1.y = keyframeStart.value; curve.v2.x = keyframeEnd.pos; curve.v2.y = keyframeEnd.value; }; export function getValueLinear(pos) { const curveStartPos = curve.v1.x; const curveEndPos = curve.v2.x; const t = (pos - curveStartPos) / (curveEndPos - curveStartPos); const value = t * curve.v2.y + (1 - t) * curve.v1.y; return value; }