@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
14 lines (13 loc) • 788 B
TypeScript
import type { TetSoftBodySolverSopNode } from '../../../../engine/nodes/sop/TetSoftBodySolver';
import type { ActorSopNode } from '../../../../engine/nodes/sop/Actor';
import { SopOnCreateHookRegister } from './_Base';
import { SopType } from '../../../../engine/poly/registers/nodes/types/Sop';
export declare class TetSoftBodySolverSopOnCreateRegister extends SopOnCreateHookRegister<SopType.TET_SOFT_BODY_SOLVER> {
type(): SopType.TET_SOFT_BODY_SOLVER;
onCreate(node: TetSoftBodySolverSopNode): {
actor1: ActorSopNode;
onTick: import("../../../../engine/nodes/js/OnTick").OnTickJsNode;
globals: import("../../../../engine/nodes/js/Globals").GlobalsJsNode;
output1: import("../../../../engine/nodes/js/Output").OutputJsNode;
} | undefined;
}