@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (18 loc) • 920 B
TypeScript
import { ClothSolverSopNode } from '../../../../engine/nodes/sop/ClothSolver';
import { ActorSopNode } from '../../../../engine/nodes/sop/Actor';
import { SopOnCreateHookRegister } from './_Base';
import { SopType } from '../../../../engine/poly/registers/nodes/types/Sop';
export declare class ClothSolverSopOnCreateRegister extends SopOnCreateHookRegister<SopType.CLOTH_SOLVER> {
type(): SopType.CLOTH_SOLVER;
onCreate(node: ClothSolverSopNode): {
actor1: ActorSopNode;
clothPrepare1: import("../../../../engine/nodes/sop/ClothPrepare").ClothPrepareSopNode;
matNodes: {
materialNode: import("../../../../engine/nodes/sop/Material").MaterialSopNode;
};
glNodes: {
globals1: import("../../../../engine/nodes/gl/Globals").GlobalsGlNode;
output1: import("../../../../engine/nodes/gl/Output").OutputGlNode;
} | undefined;
};
}