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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export function meshInverse(mesh) { const index = mesh.geometry.getIndex(); if (!index) { return; } const facesCount = index.count / 3; const array = index.array; for (let i = 0; i < facesCount; i++) { const a = array[i * 3]; const b = array[i * 3 + 1]; const c = array[i * 3 + 2]; array[i * 3] = c; array[i * 3 + 1] = b; array[i * 3 + 2] = a; } }