@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
19 lines (18 loc) • 1.37 kB
TypeScript
import { Triangle, Vector3, Mesh } from 'three';
import { CoreObjectType, ObjectBuilder, ObjectContent } from '../../ObjectContent';
import { ThreejsPrimitive } from './ThreejsPrimitive';
export declare class ThreejsPrimitiveTriangle extends ThreejsPrimitive {
constructor(object: Mesh, index: number);
static primitiveName(): string;
static entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>): number;
static position<T extends CoreObjectType>(object: ObjectContent<T> | undefined, primitiveIndex: number, target: Vector3): Vector3;
static normal<T extends CoreObjectType>(object: ObjectContent<T> | undefined, primitiveIndex: number, target: Vector3): Vector3;
position(target: Vector3): Vector3;
normal(target: Vector3): Vector3;
static computeVertexNormalsIfAttributeVersionChanged<T extends CoreObjectType>(object: ObjectContent<T>): null | undefined;
builder<T extends CoreObjectType>(): ObjectBuilder<T>;
protected static stride(): number;
static setTriangle<T extends CoreObjectType>(object: ObjectContent<T> | undefined, primitiveIndex: number, target: Triangle): void;
}
export declare function triangleArea(triangle: ThreejsPrimitiveTriangle): number;
export declare function setTriangle<T extends CoreObjectType>(object: ObjectContent<T> | undefined, primitiveIndex: number, target: Triangle): void;