@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
15 lines (14 loc) • 926 B
TypeScript
import { LineSegments, Vector3 } from 'three';
import { CoreObjectType, ObjectContent } from '../../ObjectContent';
import { ThreejsPrimitive } from './ThreejsPrimitive';
export declare class ThreejsPrimitiveLineSegment extends ThreejsPrimitive {
constructor(object: LineSegments, index: number);
static primitiveName(): string;
static entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>): number;
static position<T extends CoreObjectType>(object: ObjectContent<T> | undefined, primitiveIndex: number, target: Vector3): Vector3;
static normal<T extends CoreObjectType>(object: ObjectContent<T> | undefined, primitiveIndex: number, target: Vector3): Vector3;
position(target: Vector3): Vector3;
normal(target: Vector3): Vector3;
static computeVertexNormalsIfAttributeVersionChanged<T extends CoreObjectType>(object: ObjectContent<T>): void;
protected static stride(): number;
}