@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { BufferAttribute, BufferGeometry, Triangle, Vector3 } from 'three';
import { ThreejsPointArray3 } from './Common';
interface FaceLike {
a: number;
b: number;
c: number;
}
type Vector3Array2 = [Vector3, Vector3];
type Vector3Array3 = [Vector3, Vector3, Vector3];
export declare class CoreFace {
private _geometry?;
private _index;
private _corePoint;
private _points;
constructor();
setGeometry(geometry: BufferGeometry): this;
setIndex(index: number, geometry?: BufferGeometry): this;
index(): number;
points(points: ThreejsPointArray3): void;
positions(target: Vector3Array3): void;
triangle(target: Triangle): void;
deltas(target: Vector3Array2): void;
area(): number;
center(target: Vector3): Vector3;
attribValueAtPosition(attrib_name: string, position: Vector3): number | import("../../../../types/GlobalTypes").Vector2Like | undefined;
static interpolatedValue(geometry: BufferGeometry, face: FaceLike, intersectPoint: Vector3, attrib: BufferAttribute): number | Vector3 | null;
}
export {};