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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TET_FACE_POINT_INDICES } from "../TetCommon"; export function tetFaceTriangle(tetGeometry, tetId, faceIndex, target) { const tetrahedron = tetGeometry.tetrahedrons.get(tetId); if (!tetrahedron) { return; } const facePointIndices = TET_FACE_POINT_INDICES[faceIndex]; const id0 = tetrahedron.pointIds[facePointIndices[0]]; const id1 = tetrahedron.pointIds[facePointIndices[1]]; const id2 = tetrahedron.pointIds[facePointIndices[2]]; const pt0 = tetGeometry.points.get(id0); const pt1 = tetGeometry.points.get(id1); const pt2 = tetGeometry.points.get(id2); if (!(pt0 && pt1 && pt2)) { return; } target.a.copy(pt0.position); target.b.copy(pt1.position); target.c.copy(pt2.position); }