@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { Vector3 } from 'three';
import { CoreVertex } from '../../entities/vertex/CoreVertex';
import { CoreObjectType, ObjectContent } from '../../ObjectContent';
import { VertexAttributesDict, UserDataWithVertexAttributes } from '../../entities/vertex/Common';
import { TetObject } from './TetObject';
import { TetGeometry } from './TetGeometry';
export interface TetGeometryWithVertexAttributes extends TetGeometry {
userData: UserDataWithVertexAttributes;
}
export declare class TetVertex extends CoreVertex<CoreObjectType.TET> {
protected _geometry?: TetGeometry;
constructor(object: TetObject, index: number);
setIndex(index: number, object?: TetObject): this;
private _updateGeometry;
geometry(): TetGeometry | undefined;
static attributes<T extends CoreObjectType>(object: ObjectContent<T>): VertexAttributesDict | undefined;
static entitiesCount<T extends CoreObjectType>(object: ObjectContent<T>): number;
position(target: Vector3): Vector3;
normal(target: Vector3): Vector3;
}