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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Object3D, Material, Matrix4, Box3, Sphere } from 'three'; import { ObjectContent, CoreObjectType } from '../../ObjectContent'; import { TetGeometry } from './TetGeometry'; import { TetTesselationParams } from './TetCommon'; export declare class TetObject implements ObjectContent<CoreObjectType.TET> { private _geometry; visible: boolean; get geometry(): TetGeometry; get type(): CoreObjectType; parent: null; children: never[]; userData: {}; name: string; castShadow: boolean; receiveShadow: boolean; renderOrder: number; frustumCulled: boolean; matrixAutoUpdate: boolean; material: Material | undefined; constructor(_geometry: TetGeometry); setGeometry(geometry: TetGeometry): void; tetGeometry(): TetGeometry; dispose(): void; applyMatrix4(matrix: Matrix4): void; add(...object: ObjectContent<CoreObjectType>[]): void; remove(...object: ObjectContent<CoreObjectType>[]): void; dispatchEvent(event: { type: string; }): void; traverse(callback: (object: TetObject) => any): void; clone(): TetObject; toObject3D(tesselationParams: TetTesselationParams): Object3D | Object3D[] | undefined; static toObject3D(tetObject: TetObject, tesselationParams: TetTesselationParams): Object3D | Object3D[] | undefined; boundingBox(target: Box3): void; boundingSphere(target: Sphere): void; }