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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TetrahedronPoint, Tetrahedron, TetNeighbourDataWithSource } from './TetCommon'; import { Vector3, Matrix4, Box3, Sphere } from 'three'; export declare class TetGeometry { readonly tetrahedrons: Map<number, Tetrahedron>; readonly points: Map<number, TetrahedronPoint>; readonly tetrahedronsByPointId: Map<number, Set<number>>; private _nextPointId; private _nextTetId; private _pointsCount; private _tetsCount; private _lastAddedTetId; userData: { [key: string]: any; }; addPoint(x: number, y: number, z: number): number; removePoint(pointId: number): void; pointsCount(): number; tetsCount(): number; firstTetId(): number | undefined; lastAddedTetId(): number | null; addTetrahedron(p0: number, p1: number, p2: number, p3: number): number | undefined; removeTets(tetIds: number[], sharedFacesNeighbourData?: Set<TetNeighbourDataWithSource>, newPointPosition?: Vector3): void; clone(): this; applyMatrix4(matrix: Matrix4): void; boundingBox(target: Box3): void; boundingSphere(target: Sphere): void; }