@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { TetrahedronPoint, Tetrahedron, TetNeighbourDataWithSource } from './TetCommon';
import { Vector3, Matrix4, Box3, Sphere } from 'three';
export declare class TetGeometry {
readonly tetrahedrons: Map<number, Tetrahedron>;
readonly points: Map<number, TetrahedronPoint>;
readonly tetrahedronsByPointId: Map<number, Set<number>>;
private _nextPointId;
private _nextTetId;
private _pointsCount;
private _tetsCount;
private _lastAddedTetId;
userData: {
[key: string]: any;
};
addPoint(x: number, y: number, z: number): number;
removePoint(pointId: number): void;
pointsCount(): number;
tetsCount(): number;
firstTetId(): number | undefined;
lastAddedTetId(): number | null;
addTetrahedron(p0: number, p1: number, p2: number, p3: number): number | undefined;
removeTets(tetIds: number[], sharedFacesNeighbourData?: Set<TetNeighbourDataWithSource>, newPointPosition?: Vector3): void;
clone(): this;
applyMatrix4(matrix: Matrix4): void;
boundingBox(target: Box3): void;
boundingSphere(target: Sphere): void;
}