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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Box3 } from "three"; import { BaseCoreObject } from "../../entities/object/BaseCoreObject"; import { TetVertex } from "./TetVertex"; import { objectData } from "../../entities/object/BaseCoreObjectUtils"; const _bbox = new Box3(); export class TetCoreObject extends BaseCoreObject { constructor(_object, index) { super(_object, index); this._object = _object; } static position(object, target) { object.boundingBox(_bbox); _bbox.getCenter(target); } boundingBox(target) { this._object.boundingBox(target); } boundingSphere(target) { this._object.boundingSphere(target); } static objectData(object) { const data = objectData(object); const tetObject = object; data.pointsCount = tetObject.geometry.pointsCount(); data.verticesCount = TetVertex.entitiesCount(object); data.primitivesCount = tetObject.geometry.tetsCount(); data.primitiveName = "tetrahedron"; return data; } static applyMatrix(object, matrix, transformTargetType, transformSpace, transformMode) { object.applyMatrix4(matrix); } static mergeCompact(options) { console.warn("mergeCompact not implemented"); } }