@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import { Matrix4, Box3, Sphere, Vector3 } from 'three';
import { BaseCoreObject } from '../../entities/object/BaseCoreObject';
import { CoreObjectType, MergeCompactOptions, ObjectContent } from '../../ObjectContent';
import { TransformTargetType } from '../../../Transform';
import { ObjectTransformMode, ObjectTransformSpace } from '../../../TransformSpace';
import { TetObject } from './TetObject';
import { ObjectData } from '../../Constant';
export declare class TetCoreObject extends BaseCoreObject<CoreObjectType.TET> {
protected _object: TetObject;
constructor(_object: TetObject, index: number);
static position(object: TetObject, target: Vector3): void;
boundingBox(target: Box3): void;
boundingSphere(target: Sphere): void;
static objectData<T extends CoreObjectType>(object: ObjectContent<T>): ObjectData;
static applyMatrix(object: TetObject, matrix: Matrix4, transformTargetType: TransformTargetType, transformSpace: ObjectTransformSpace, transformMode: ObjectTransformMode): void;
static mergeCompact(options: MergeCompactOptions): void;
}