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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Matrix4, Box3, Sphere, Vector3 } from 'three'; import { BaseCoreObject } from '../../entities/object/BaseCoreObject'; import { CoreObjectType, MergeCompactOptions, ObjectContent } from '../../ObjectContent'; import { TransformTargetType } from '../../../Transform'; import { ObjectTransformMode, ObjectTransformSpace } from '../../../TransformSpace'; import { TetObject } from './TetObject'; import { ObjectData } from '../../Constant'; export declare class TetCoreObject extends BaseCoreObject<CoreObjectType.TET> { protected _object: TetObject; constructor(_object: TetObject, index: number); static position(object: TetObject, target: Vector3): void; boundingBox(target: Box3): void; boundingSphere(target: Sphere): void; static objectData<T extends CoreObjectType>(object: ObjectContent<T>): ObjectData; static applyMatrix(object: TetObject, matrix: Matrix4, transformTargetType: TransformTargetType, transformSpace: ObjectTransformSpace, transformMode: ObjectTransformMode): void; static mergeCompact(options: MergeCompactOptions): void; }