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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Material, Matrix4, Box3, Sphere, Object3D } from 'three'; import { SDFGeometry, SDFObjectType, SDFTesselationParams } from './SDFCommon'; import { ObjectContent, CoreObjectType } from '../../ObjectContent'; export declare class SDFObject implements ObjectContent<CoreObjectType.SDF> { private _geometry; visible: boolean; get geometry(): import("./manifold/manifold-encapsulated-types").Manifold; get type(): SDFObjectType; userData: {}; name: string; castShadow: boolean; receiveShadow: boolean; renderOrder: number; frustumCulled: boolean; matrixAutoUpdate: boolean; material: Material | undefined; children: ObjectContent<CoreObjectType.SDF>[]; parent: ObjectContent<CoreObjectType.SDF> | null; private _type; constructor(_geometry: SDFGeometry); SDFGeometry(): import("./manifold/manifold-encapsulated-types").Manifold; dispose(): void; applyMatrix4(matrix: Matrix4): void; add(...object: ObjectContent<CoreObjectType>[]): void; remove(...object: ObjectContent<CoreObjectType>[]): void; dispatchEvent(event: { type: string; }): void; traverse(callback: (object: SDFObject) => any): void; clone(): SDFObject; toObject3D(tesselationParams: SDFTesselationParams): Object3D | Object3D[] | undefined; boundingBox(target: Box3): void; boundingSphere(target: Sphere): void; }