@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
35 lines (34 loc) • 1.4 kB
TypeScript
import { Material, Matrix4, Box3, Sphere, Object3D } from 'three';
import { SDFGeometry, SDFObjectType, SDFTesselationParams } from './SDFCommon';
import { ObjectContent, CoreObjectType } from '../../ObjectContent';
export declare class SDFObject implements ObjectContent<CoreObjectType.SDF> {
private _geometry;
visible: boolean;
get geometry(): import("./manifold/manifold-encapsulated-types").Manifold;
get type(): SDFObjectType;
userData: {};
name: string;
castShadow: boolean;
receiveShadow: boolean;
renderOrder: number;
frustumCulled: boolean;
matrixAutoUpdate: boolean;
material: Material | undefined;
children: ObjectContent<CoreObjectType.SDF>[];
parent: ObjectContent<CoreObjectType.SDF> | null;
private _type;
constructor(_geometry: SDFGeometry);
SDFGeometry(): import("./manifold/manifold-encapsulated-types").Manifold;
dispose(): void;
applyMatrix4(matrix: Matrix4): void;
add(...object: ObjectContent<CoreObjectType>[]): void;
remove(...object: ObjectContent<CoreObjectType>[]): void;
dispatchEvent(event: {
type: string;
}): void;
traverse(callback: (object: SDFObject) => any): void;
clone(): SDFObject;
toObject3D(tesselationParams: SDFTesselationParams): Object3D | Object3D[] | undefined;
boundingBox(target: Box3): void;
boundingSphere(target: Sphere): void;
}