@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
36 lines (35 loc) • 1.36 kB
TypeScript
import { Material, Matrix4, Box3, Sphere, Object3D } from 'three';
import { QUADObjectType, QUADTesselationParams } from './QuadCommon';
import { QuadGeometry } from './QuadGeometry';
import { ObjectContent, CoreObjectType } from '../../ObjectContent';
export declare class QuadObject implements ObjectContent<CoreObjectType.QUAD> {
private _geometry;
visible: boolean;
get geometry(): QuadGeometry;
get type(): QUADObjectType;
userData: {};
name: string;
castShadow: boolean;
receiveShadow: boolean;
renderOrder: number;
frustumCulled: boolean;
matrixAutoUpdate: boolean;
material: Material | undefined;
children: ObjectContent<CoreObjectType.QUAD>[];
parent: ObjectContent<CoreObjectType.QUAD> | null;
private _type;
constructor(_geometry: QuadGeometry);
quadGeometry(): QuadGeometry;
dispose(): void;
applyMatrix4(matrix: Matrix4): void;
add(...object: ObjectContent<CoreObjectType>[]): void;
remove(...object: ObjectContent<CoreObjectType>[]): void;
dispatchEvent(event: {
type: string;
}): void;
traverse(callback: (object: QuadObject) => any): void;
clone(): QuadObject;
toObject3D(tesselationParams: QUADTesselationParams): Object3D | Object3D[] | undefined;
boundingBox(target: Box3): void;
boundingSphere(target: Sphere): void;
}