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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Box3, Matrix4, BufferAttribute } from 'three'; type QuadBufferAttribute = Omit<BufferAttribute, 'count'> & { count: BufferAttribute['count']; }; export declare class QuadGeometry { attributes: Record<string, QuadBufferAttribute>; index: number[]; userData: { [key: string]: any; }; setAttribute(attribName: string, attribute: BufferAttribute): void; setIndex(indices: number[]): void; quadsCount(): number; applyMatrix(matrix: Matrix4): QuadGeometry; clone(): QuadGeometry; boundingBox(target: Box3): void; } export {};