UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

31 lines (30 loc) 1 kB
"use strict"; let _oc; export class CadLoaderSync { static __setOC(oc) { _oc = oc; this.gp_Ax1 = new oc.gp_Ax1_1(); this.gp_Ax2 = new oc.gp_Ax2_1(); this.gp_Dir = new oc.gp_Dir_1(); this.gp_Pnt2d = new oc.gp_Pnt2d_1(); this.gp_Vec2d = new oc.gp_Vec2d_1(); this.gp_Pln = new oc.gp_Pln_1(); this.gp_Pnt = new oc.gp_Pnt_1(); this.gp_Quaternion = new oc.gp_Quaternion_1(); this.gp_Trsf = new oc.gp_Trsf_1(); this.gp_TrsfT = new oc.gp_Trsf_1(); this.gp_TrsfR = new oc.gp_Trsf_1(); this.gp_TrsfS = new oc.gp_Trsf_1(); this.gp_Vec = new oc.gp_Vec_1(); this.gp_XYZ = new oc.gp_XYZ_1(); this.Bnd_Box = new oc.Bnd_Box_1(); this.TopLoc_Location = new oc.TopLoc_Location_1(); this.Message_ProgressRange = new oc.Message_ProgressRange_1(); this.TopTools_ListOfShape = new oc.TopTools_ListOfShape_1(); this.GProp_GProps = new oc.GProp_GProps_1(); } static oc() { return _oc; } // static TopLoc_Location:TopLoc_Location }