@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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TypeScript
import type { OpenCascadeInstance, gp_Pnt2d, gp_Vec2d, gp_Quaternion, gp_Vec, gp_Trsf, gp_Pnt, gp_Ax1, gp_Ax2, gp_Dir, gp_XYZ, gp_Pln, Bnd_Box, TopLoc_Location, Message_ProgressRange, TopTools_ListOfShape, GProp_GProps } from './CadCommon';
export declare class CadLoaderSync {
static __setOC(oc: OpenCascadeInstance): void;
static oc(): OpenCascadeInstance;
static gp_Ax1: gp_Ax1;
static gp_Ax2: gp_Ax2;
static gp_Dir: gp_Dir;
static gp_Pln: gp_Pln;
static gp_Pnt2d: gp_Pnt2d;
static gp_Pnt: gp_Pnt;
static gp_Vec2d: gp_Vec2d;
static gp_Quaternion: gp_Quaternion;
static gp_Trsf: gp_Trsf;
static gp_TrsfT: gp_Trsf;
static gp_TrsfR: gp_Trsf;
static gp_TrsfS: gp_Trsf;
static gp_Vec: gp_Vec;
static gp_XYZ: gp_XYZ;
static Bnd_Box: Bnd_Box;
static TopLoc_Location: TopLoc_Location;
static Message_ProgressRange: Message_ProgressRange;
static TopTools_ListOfShape: TopTools_ListOfShape;
static GProp_GProps: GProp_GProps;
}