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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import type { OpenCascadeInstance, gp_Pnt2d, gp_Vec2d, gp_Quaternion, gp_Vec, gp_Trsf, gp_Pnt, gp_Ax1, gp_Ax2, gp_Dir, gp_XYZ, gp_Pln, Bnd_Box, TopLoc_Location, Message_ProgressRange, TopTools_ListOfShape, GProp_GProps } from './CadCommon'; export declare class CadLoaderSync { static __setOC(oc: OpenCascadeInstance): void; static oc(): OpenCascadeInstance; static gp_Ax1: gp_Ax1; static gp_Ax2: gp_Ax2; static gp_Dir: gp_Dir; static gp_Pln: gp_Pln; static gp_Pnt2d: gp_Pnt2d; static gp_Pnt: gp_Pnt; static gp_Vec2d: gp_Vec2d; static gp_Quaternion: gp_Quaternion; static gp_Trsf: gp_Trsf; static gp_TrsfT: gp_Trsf; static gp_TrsfR: gp_Trsf; static gp_TrsfS: gp_Trsf; static gp_Vec: gp_Vec; static gp_XYZ: gp_XYZ; static Bnd_Box: Bnd_Box; static TopLoc_Location: TopLoc_Location; static Message_ProgressRange: Message_ProgressRange; static TopTools_ListOfShape: TopTools_ListOfShape; static GProp_GProps: GProp_GProps; }