@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 1.37 kB
TypeScript
import { CadGeometryType, CadTypeMap } from './CadCommon';
import { BaseCoreObject } from '../../entities/object/BaseCoreObject';
import { CadObject } from './CadObject';
import { CoreObjectType, MergeCompactOptions, ObjectContent } from '../../ObjectContent';
import { Box3, Matrix4, Sphere, Vector3 } from 'three';
import { TransformTargetType } from '../../../Transform';
import { ObjectTransformMode, ObjectTransformSpace } from '../../../TransformSpace';
import { ObjectData } from '../../Constant';
export declare class CadCoreObject<T extends CadGeometryType> extends BaseCoreObject<CoreObjectType.CAD> {
protected _object: CadObject<T>;
constructor(_object: CadObject<T>, index: number);
type(): T;
static fromGeometry<T extends CadGeometryType>(geometry: CadTypeMap[T], type: T): CadCoreObject<T>;
object(): CadObject<T>;
static position(object: CadObject<CadGeometryType>, target: Vector3): void;
boundingBox(target: Box3): void;
boundingSphere(target: Sphere): void;
static objectData<T extends CoreObjectType>(object: ObjectContent<T>): ObjectData;
static applyMatrix<T extends CadGeometryType>(object: CadObject<T>, matrix: Matrix4, transformTargetType: TransformTargetType, transformSpace: ObjectTransformSpace, transformMode: ObjectTransformMode): void;
static mergeCompact(options: MergeCompactOptions): void;
}