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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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export default "varying vec3 vWorldPosition;\n\nvoid main() {\n\n vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );\n vWorldPosition = worldPosition.xyz;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n}";