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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { Mesh, IcosahedronGeometry, ShaderMaterial, Texture, IUniform, BufferGeometry, Material } from 'three'; import { IUniformN, IUniformTexture } from '../../../../engine/nodes/utils/code/gl/Uniforms'; /** * Ground projected env map adapted from @react-three/drei. * https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx * and * https://github.com/mrdoob/three.js/blob/master/examples/webgl_materials_envmaps_groundprojected.html */ type ShaderMaterialUniform = { [uniform: string]: IUniform; }; interface GroundProjectedSkyboxMaterialUniforms extends ShaderMaterialUniform { map: IUniformTexture; height: IUniformN; radius: IUniformN; } interface GroundProjectedSkyboxMaterial extends ShaderMaterial { uniforms: GroundProjectedSkyboxMaterialUniforms; } export declare class GroundProjectedSkybox extends Mesh { material: GroundProjectedSkyboxMaterial; geometry: IcosahedronGeometry; constructor(geometry?: BufferGeometry, material?: Material); setTexture(texture: Texture): void; set radius(radius: number); get radius(): number; set height(height: number); get height(): number; copy(source: this, recursive: boolean): this; } export {};