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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Object3D } from "three"; import { objectCloneDeep } from "../ObjectUtils"; export var CoreObjectType = /* @__PURE__ */ ((CoreObjectType2) => { CoreObjectType2["THREEJS"] = "Object3D"; CoreObjectType2["CAD"] = "CADObject"; CoreObjectType2["CSG"] = "CSGObject"; CoreObjectType2["QUAD"] = "QUADObject"; CoreObjectType2["SDF"] = "SDFObject"; CoreObjectType2["TET"] = "TetObject"; return CoreObjectType2; })(CoreObjectType || {}); export function isObject3D(o) { return o instanceof Object3D || o.isObject3D == true; } export function objectContentCopyProperties(src, target, options) { target.visible = src.visible; target.name = src.name; if (options == null || options.castShadow == null || options.castShadow == true) { target.castShadow = src.castShadow; } if (options == null || options.receiveShadow == null || options.receiveShadow == true) { target.receiveShadow = src.receiveShadow; } target.renderOrder = src.renderOrder; target.frustumCulled = src.frustumCulled; target.matrixAutoUpdate = src.matrixAutoUpdate; if (src.material && (options == null ? void 0 : options.material) == null) { target.material = src.material; } target.userData = objectCloneDeep(src.userData); }