@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
43 lines (42 loc) • 1.16 kB
TypeScript
import { WebGLRenderer, Mesh, Scene, Vector2, WebGLRenderTarget } from 'three';
import { PolyScene } from '../../engine/scene/PolyScene';
interface ContactShadowOptions {
scene: PolyScene;
mesh: Mesh;
dist: number;
renderTargetSize: Vector2;
darkness: number;
blur: number;
tblur2: boolean;
blur2: number;
renderAllObjects: boolean;
objectsMask: string;
showHelper: boolean;
}
export declare class ContactShadowController {
protected _options: ContactShadowOptions;
private _shadowCamera;
private _planeMaterial;
private _depthMaterial;
private _darknessUniform;
readonly renderTarget: WebGLRenderTarget;
private _coreRenderBlur;
private _emptyOnBeforeRender;
private _helper;
private _initialVisibilityState;
private _includedObjects;
private _mesh;
private _scene;
constructor(_options: ContactShadowOptions);
renderShadow(renderer: WebGLRenderer, scene: Scene): void;
private _createMaterials;
private _createDepthCamera;
/**
*
* VISIBILITY
*
*/
private _initVisibility;
private _restoreVisibility;
}
export {};