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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { CameraAttribute } from "./CoreCamera"; import { isNumber } from "../Type"; import { coreObjectClassFactory } from "../geometry/CoreObjectFactory"; export class CoreCameraControlsController { // static isCameraControlsNode(node: BaseNodeType) { // return CAMERA_CONTROLS_NODE_TYPES.includes(node.type()); // } static controlsNode(options) { const { scene, camera } = options; let controlsNode; const foundNodeId = coreObjectClassFactory(camera).attribValue(camera, CameraAttribute.CONTROLS_NODE_ID); if (foundNodeId && isNumber(foundNodeId)) { const foundNode = scene.graph.nodeFromId(foundNodeId); if (foundNode && foundNode.applyControls) { controlsNode = foundNode; } } return controlsNode; } }