@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
40 lines (39 loc) • 1.23 kB
JavaScript
;
export var AnimNodeEasing = /* @__PURE__ */ ((AnimNodeEasing2) => {
AnimNodeEasing2["NONE"] = "none";
AnimNodeEasing2["POWER1"] = "power1";
AnimNodeEasing2["POWER2"] = "power2";
AnimNodeEasing2["POWER3"] = "power3";
AnimNodeEasing2["POWER4"] = "power4";
AnimNodeEasing2["BACK"] = "back";
AnimNodeEasing2["ELASTIC"] = "elastic";
AnimNodeEasing2["BOUNCE"] = "bounce";
AnimNodeEasing2["SLOW"] = "slow";
AnimNodeEasing2["STEPS"] = "steps";
AnimNodeEasing2["CIRC"] = "circ";
AnimNodeEasing2["EXPO"] = "expo";
AnimNodeEasing2["SINE"] = "sine";
return AnimNodeEasing2;
})(AnimNodeEasing || {});
export const EASINGS = [
"none" /* NONE */,
"power1" /* POWER1 */,
"power2" /* POWER2 */,
"power3" /* POWER3 */,
"power4" /* POWER4 */,
"back" /* BACK */,
"elastic" /* ELASTIC */,
"bounce" /* BOUNCE */,
"slow" /* SLOW */,
"steps" /* STEPS */,
"circ" /* CIRC */,
"expo" /* EXPO */,
"sine" /* SINE */
];
export var InOutMode = /* @__PURE__ */ ((InOutMode2) => {
InOutMode2["IN"] = "in";
InOutMode2["OUT"] = "out";
InOutMode2["IN_OUT"] = "inOut";
return InOutMode2;
})(InOutMode || {});
export const IN_OUT_MODES = ["in" /* IN */, "out" /* OUT */, "inOut" /* IN_OUT */];