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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export var AnimNodeEasing = /* @__PURE__ */ ((AnimNodeEasing2) => { AnimNodeEasing2["NONE"] = "none"; AnimNodeEasing2["POWER1"] = "power1"; AnimNodeEasing2["POWER2"] = "power2"; AnimNodeEasing2["POWER3"] = "power3"; AnimNodeEasing2["POWER4"] = "power4"; AnimNodeEasing2["BACK"] = "back"; AnimNodeEasing2["ELASTIC"] = "elastic"; AnimNodeEasing2["BOUNCE"] = "bounce"; AnimNodeEasing2["SLOW"] = "slow"; AnimNodeEasing2["STEPS"] = "steps"; AnimNodeEasing2["CIRC"] = "circ"; AnimNodeEasing2["EXPO"] = "expo"; AnimNodeEasing2["SINE"] = "sine"; return AnimNodeEasing2; })(AnimNodeEasing || {}); export const EASINGS = [ "none" /* NONE */, "power1" /* POWER1 */, "power2" /* POWER2 */, "power3" /* POWER3 */, "power4" /* POWER4 */, "back" /* BACK */, "elastic" /* ELASTIC */, "bounce" /* BOUNCE */, "slow" /* SLOW */, "steps" /* STEPS */, "circ" /* CIRC */, "expo" /* EXPO */, "sine" /* SINE */ ]; export var InOutMode = /* @__PURE__ */ ((InOutMode2) => { InOutMode2["IN"] = "in"; InOutMode2["OUT"] = "out"; InOutMode2["IN_OUT"] = "inOut"; return InOutMode2; })(InOutMode || {}); export const IN_OUT_MODES = ["in" /* IN */, "out" /* OUT */, "inOut" /* IN_OUT */];