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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ActorEvaluatorGenerator } from '../../engine/nodes/js/code/assemblers/actor/ActorEvaluatorGenerator'; import { ActorFunctionData } from '../../engine/nodes/js/code/assemblers/actor/ActorPersistedConfig'; import { ActorBuilderNode } from '../../engine/scene/utils/ActorsManager'; import { Object3D } from 'three'; type OnCompilationCompletedHook = () => void; export declare const ACTOR_COMPILATION_CONTROLLER_DUMMY_OBJECT_NAME = "ActorCompilationController-DUMMY"; export declare const ACTOR_COMPILATION_CONTROLLER_DUMMY_OBJECT: Object3D<import("three").Object3DEventMap>; export declare class ActorCompilationController { protected node: ActorBuilderNode; constructor(node: ActorBuilderNode); compileIfRequired(): void; private _evaluatorGenerator; evaluatorGenerator(): ActorEvaluatorGenerator; private _functionData; functionData(): ActorFunctionData | undefined; private _resetFunctionData; updateFromFunctionData(functionData: ActorFunctionData): void; private _setEvaluatorGenerator; compile(): void; private _onCompilationCompletedCallbacks; addOnCompilationCompleted(callback: OnCompilationCompletedHook): void; removeOnCompilationCompleted(callback: OnCompilationCompletedHook): void; private _runOnCompilationCompletedCallbacks; } export {};