@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 1.32 kB
TypeScript
import { ActorEvaluatorGenerator } from '../../engine/nodes/js/code/assemblers/actor/ActorEvaluatorGenerator';
import { ActorFunctionData } from '../../engine/nodes/js/code/assemblers/actor/ActorPersistedConfig';
import { ActorBuilderNode } from '../../engine/scene/utils/ActorsManager';
import { Object3D } from 'three';
type OnCompilationCompletedHook = () => void;
export declare const ACTOR_COMPILATION_CONTROLLER_DUMMY_OBJECT_NAME = "ActorCompilationController-DUMMY";
export declare const ACTOR_COMPILATION_CONTROLLER_DUMMY_OBJECT: Object3D<import("three").Object3DEventMap>;
export declare class ActorCompilationController {
protected node: ActorBuilderNode;
constructor(node: ActorBuilderNode);
compileIfRequired(): void;
private _evaluatorGenerator;
evaluatorGenerator(): ActorEvaluatorGenerator;
private _functionData;
functionData(): ActorFunctionData | undefined;
private _resetFunctionData;
updateFromFunctionData(functionData: ActorFunctionData): void;
private _setEvaluatorGenerator;
compile(): void;
private _onCompilationCompletedCallbacks;
addOnCompilationCompleted(callback: OnCompilationCompletedHook): void;
removeOnCompilationCompleted(callback: OnCompilationCompletedHook): void;
private _runOnCompilationCompletedCallbacks;
}
export {};