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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseNodeType } from '../engine/nodes/_Base'; import { BaseParamType } from '../engine/params/_Base'; type NodeOrParam = BaseNodeType | BaseParamType; interface PathElement { path: string; node: NodeOrParam; } interface NamedNode { name: string; node: NodeOrParam; } export declare class DecomposedPath { private _index; private _pathElements; private _namedNodes; private _graphNodeIds; private _nodeElementByGraphNodeId; private _absolutePath; constructor(); reset(): void; addNamedNode(namedNode: NamedNode): void; addPathElement(pathElement: PathElement): void; namedGraphNodes(): (NamedNode | null)[]; namedNodes(target: BaseNodeType[]): BaseNodeType[]; updateFromNameChange(node: NodeOrParam): void; toPath(): string; toAbsolutePath(): string; } export {};