@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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Markdown
Polygonjs comes with a **javascript api**, which allows you to extend it.
2 common ways to extend it would be:
- by creating plugins
- by adding controls to update the scene once added to your scene.
## Common usage
The most common use of the api is to update node parameters. Here is an example:
```ts
// import and mount the scene
import {fetchSceneAndMount_scene_01} from './polygonjs/scenes/scene_01/autogenerated/fetchSceneAndMount';
const loadedData = await fetchSceneAndMount_scene_01({
domElement: 'app',
});
const {scene} = loadedData;
// get a node
const node = scene.node('/grid/planeHelper1');
// access a parameter with .p and set the value
node.p.size.set(0.5);
```
You can then update the parameters based on any user action or event.
## Classes List
Here is the list of documented classes.
### Scene
- [PolyScene](/docs/api/PolyScene)
### Viewers
- [TypedViewer](/docs/api/TypedViewer)
- [ThreejsViewer](/docs/api/ThreejsViewer)
### Nodes
- [TypedNode](/docs/api/TypedNode)
- [TypedAnimNode](/docs/api/TypedAnimNode)
- [TypedAudioNode](/docs/api/TypedAudioNode)
- [TypedCopNode](/docs/api/TypedCopNode)
- [TypedEventNode](/docs/api/TypedEventNode)
- [TypedGlNode](/docs/api/TypedGlNode)
- [TypedJsNode](/docs/api/TypedJsNode)
- [TypedMatNode](/docs/api/TypedMatNode)
- [TypedObjNode](/docs/api/TypedObjNode)
- [TypedPostNode](/docs/api/TypedPostNode)
- [TypedRopNode](/docs/api/TypedRopNode)
- [TypedSopNode](/docs/api/TypedSopNode)
### Core
- [CoreGraphNode](/docs/api/CoreGraphNode)