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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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Polygonjs comes with a **javascript api**, which allows you to extend it. 2 common ways to extend it would be: - by creating plugins - by adding controls to update the scene once added to your scene. ## Common usage The most common use of the api is to update node parameters. Here is an example: ```ts // import and mount the scene import {fetchSceneAndMount_scene_01} from './polygonjs/scenes/scene_01/autogenerated/fetchSceneAndMount'; const loadedData = await fetchSceneAndMount_scene_01({ domElement: 'app', }); const {scene} = loadedData; // get a node const node = scene.node('/grid/planeHelper1'); // access a parameter with .p and set the value node.p.size.set(0.5); ``` You can then update the parameters based on any user action or event. ## Classes List Here is the list of documented classes. ### Scene - [PolyScene](/docs/api/PolyScene) ### Viewers - [TypedViewer](/docs/api/TypedViewer) - [ThreejsViewer](/docs/api/ThreejsViewer) ### Nodes - [TypedNode](/docs/api/TypedNode) - [TypedAnimNode](/docs/api/TypedAnimNode) - [TypedAudioNode](/docs/api/TypedAudioNode) - [TypedCopNode](/docs/api/TypedCopNode) - [TypedEventNode](/docs/api/TypedEventNode) - [TypedGlNode](/docs/api/TypedGlNode) - [TypedJsNode](/docs/api/TypedJsNode) - [TypedMatNode](/docs/api/TypedMatNode) - [TypedObjNode](/docs/api/TypedObjNode) - [TypedPostNode](/docs/api/TypedPostNode) - [TypedRopNode](/docs/api/TypedRopNode) - [TypedSopNode](/docs/api/TypedSopNode) ### Core - [CoreGraphNode](/docs/api/CoreGraphNode)