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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { PresetRegister } from './BasePreset'; import { BaseNodeType } from '../../src/engine/nodes/_Base'; declare class PresetLibraryClass { static _instance: PresetLibraryClass | undefined; private _presetsByContextAndType; private constructor(); private _registerPreset; preset(node: BaseNodeType): PresetRegister<any, any> | undefined; static instance(): PresetLibraryClass; } export declare const PresetLibrary: PresetLibraryClass; export {};