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@polkadot/util

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.hexToU8a = hexToU8a; const CHR = '0123456789abcdef'; const U8 = new Uint8Array(256); const U16 = new Uint8Array(256 * 256); for (let i = 0, count = CHR.length; i < count; i++) { U8[CHR[i].charCodeAt(0) | 0] = i | 0; if (i > 9) { U8[CHR[i].toUpperCase().charCodeAt(0) | 0] = i | 0; } } for (let i = 0; i < 256; i++) { const s = i << 8; for (let j = 0; j < 256; j++) { U16[s | j] = (U8[i] << 4) | U8[j]; } } /** * @name hexToU8a * @summary Creates a Uint8Array object from a hex string. * @description * `null` inputs returns an empty `Uint8Array` result. Hex input values return the actual bytes value converted to a Uint8Array. Anything that is not a hex string (including the `0x` prefix) throws an error. * @example * <BR> * * ```javascript * import { hexToU8a } from '@polkadot/util'; * * hexToU8a('0x80001f'); // Uint8Array([0x80, 0x00, 0x1f]) * hexToU8a('0x80001f', 32); // Uint8Array([0x00, 0x80, 0x00, 0x1f]) * ``` */ function hexToU8a(value, bitLength = -1) { if (!value) { return new Uint8Array(); } let s = value.startsWith('0x') ? 2 : 0; const decLength = Math.ceil((value.length - s) / 2); const endLength = Math.ceil(bitLength === -1 ? decLength : bitLength / 8); const result = new Uint8Array(endLength); const offset = endLength > decLength ? endLength - decLength : 0; for (let i = offset; i < endLength; i++, s += 2) { // The big factor here is actually the string lookups. If we do // HEX_TO_U16[value.substring()] we get an 10x slowdown. In the // same vein using charCodeAt (as opposed to value[s] or value.charAt(s)) is // also the faster operation by at least 2x with the character map above result[i] = U16[(value.charCodeAt(s) << 8) | value.charCodeAt(s + 1)]; } return result; }