UNPKG

@pnp/spfx-controls-react

Version:

Reusable React controls for SharePoint Framework solutions

236 lines • 11.8 kB
var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; /* eslint-disable @typescript-eslint/no-explicit-any */ import React from 'react'; import { find } from 'lodash'; import { groupBy } from '@microsoft/sp-lodash-subset'; import emojiList from '../data/fluentEmojis.json'; export var useFluentEmojis = function () { var base64FromSVGUrl = React.useCallback(function (url) { return __awaiter(void 0, void 0, void 0, function () { var svg, svg64, b64Start, image64; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, fetch(url).then(function (response) { return response.text(); })]; case 1: svg = _a.sent(); svg64 = btoa(svg); b64Start = "data:image/svg+xml;base64,"; image64 = b64Start + svg64; return [2 /*return*/, image64]; } }); }); }, []); var getEmojis = React.useCallback(function () { return __awaiter(void 0, void 0, void 0, function () { var newEmojiList, _a, _b, _c, _i, emoji, emojiInfo, _d, styles, skintones, _e, _f, _g, _h, _j, _k; var _l, _m, _o, _p, _q, _r, _s, _t, _u, _v; return __generator(this, function (_w) { switch (_w.label) { case 0: newEmojiList = []; _a = emojiList; _b = []; for (_c in _a) _b.push(_c); _i = 0; _w.label = 1; case 1: if (!(_i < _b.length)) return [3 /*break*/, 24]; _c = _b[_i]; if (!(_c in _a)) return [3 /*break*/, 23]; emoji = _c; if (!Object.prototype.hasOwnProperty.call(emojiList, emoji)) return [3 /*break*/, 23]; emojiInfo = emojiList[emoji]; _d = emojiInfo || {}, styles = _d.styles, skintones = _d.skintones; if (!styles) return [3 /*break*/, 5]; _f = (_e = newEmojiList).push; _g = [__assign({}, emojiInfo)]; _l = {}; _m = {}; return [4 /*yield*/, base64FromSVGUrl(styles.Color)]; case 2: _m.Color = _w.sent(), _m["3D"] = styles["3D"]; return [4 /*yield*/, base64FromSVGUrl(styles.Flat)]; case 3: _m.Flat = _w.sent(); return [4 /*yield*/, base64FromSVGUrl(styles.HighContrast)]; case 4: _f.apply(_e, [__assign.apply(void 0, _g.concat([(_l.styles = (_m.HighContrast = _w.sent(), _m), _l)]))]); _w.label = 5; case 5: if (!skintones) return [3 /*break*/, 23]; _j = (_h = newEmojiList).push; _k = [__assign({}, emojiInfo)]; _o = {}; _p = {}; _q = {}; return [4 /*yield*/, base64FromSVGUrl(skintones.Dark.Color)]; case 6: _q.Color = _w.sent(), _q["3D"] = skintones.Dark["3D"]; return [4 /*yield*/, base64FromSVGUrl(skintones.Dark.Flat)]; case 7: _q.Flat = _w.sent(); return [4 /*yield*/, base64FromSVGUrl(skintones.Dark.HighContrast)]; case 8: _p.Dark = (_q.HighContrast = _w.sent(), _q); _r = {}; return [4 /*yield*/, base64FromSVGUrl(skintones.Default.Color)]; case 9: _r.Color = _w.sent(), _r["3D"] = skintones.Default["3D"]; return [4 /*yield*/, base64FromSVGUrl(skintones.Default.Flat)]; case 10: _r.Flat = _w.sent(); return [4 /*yield*/, base64FromSVGUrl(skintones.Default.HighContrast)]; case 11: _p.Default = (_r.HighContrast = _w.sent(), _r); _s = {}; return [4 /*yield*/, base64FromSVGUrl(skintones.Light.Color)]; case 12: _s.Color = _w.sent(), _s["3D"] = skintones.Light["3D"]; return [4 /*yield*/, base64FromSVGUrl(skintones.Light.Flat)]; case 13: _s.Flat = _w.sent(); return [4 /*yield*/, base64FromSVGUrl(skintones.Light.HighContrast)]; case 14: _p.Light = (_s.HighContrast = _w.sent(), _s); _t = {}; return [4 /*yield*/, base64FromSVGUrl(skintones.Medium.Color)]; case 15: _t.Color = _w.sent(), _t["3D"] = skintones.Medium["3D"], _t.Flat = skintones.Medium.Flat; return [4 /*yield*/, base64FromSVGUrl(skintones.Medium.HighContrast)]; case 16: _p.Medium = (_t.HighContrast = _w.sent(), _t); _u = {}; return [4 /*yield*/, base64FromSVGUrl(skintones.MediumDark.Color)]; case 17: _u.Color = _w.sent(), _u["3D"] = skintones.MediumDark["3D"]; return [4 /*yield*/, base64FromSVGUrl(skintones.MediumDark.Flat)]; case 18: _u.Flat = _w.sent(); return [4 /*yield*/, base64FromSVGUrl(skintones.MediumDark.HighContrast)]; case 19: _p.MediumDark = (_u.HighContrast = _w.sent(), _u); _v = {}; return [4 /*yield*/, base64FromSVGUrl(skintones.MediumLight.Color)]; case 20: _v.Color = _w.sent(), _v["3D"] = skintones.MediumLight["3D"]; return [4 /*yield*/, base64FromSVGUrl(skintones.MediumLight.Flat)]; case 21: _v.Flat = _w.sent(); return [4 /*yield*/, base64FromSVGUrl(skintones.MediumLight.HighContrast)]; case 22: _j.apply(_h, [__assign.apply(void 0, _k.concat([(_o.skintones = (_p.MediumLight = (_v.HighContrast = _w.sent(), _v), _p), _o)]))]); _w.label = 23; case 23: _i++; return [3 /*break*/, 1]; case 24: return [2 /*return*/, newEmojiList]; } }); }); }, []); var getFluentEmojis = React.useCallback(function () { var _a; return (_a = Object.values(emojiList)) !== null && _a !== void 0 ? _a : undefined; }, []); var getFluentEmojisByGroup = React.useCallback(function () { var fluentEmojisByGroup = groupBy(emojiList, "group"); return fluentEmojisByGroup !== null && fluentEmojisByGroup !== void 0 ? fluentEmojisByGroup : undefined; }, []); var getFluentEmojiByglyph = React.useCallback(function (glyph) { var fluentEmoji = find(Object.values(emojiList), function (o) { return o.glyph === glyph; }); return fluentEmoji !== null && fluentEmoji !== void 0 ? fluentEmoji : undefined; }, []); var getFluentEmojiByName = React.useCallback(function (name) { var _a; var fluentEmoji = (_a = find(Object.values(emojiList), function (o) { return o.cldr.toLowerCase() === name.toLowerCase(); })) !== null && _a !== void 0 ? _a : {}; return fluentEmoji !== null && fluentEmoji !== void 0 ? fluentEmoji : {}; }, []); var getFluentEmoji = React.useCallback(function (glyph) { var mapDefaultEmoji = new Map(); mapDefaultEmoji.set("like", "Thumbs up"); mapDefaultEmoji.set("heart", "Red heart"); mapDefaultEmoji.set("laugh", "Grinning face"); mapDefaultEmoji.set("surprised", "Face with open mouth"); var mapValue = mapDefaultEmoji.get(glyph); if (mapValue) { return getFluentEmojiByName(mapValue); } else { return getFluentEmojiByglyph(glyph); } return undefined; }, []); return { getEmojis: getEmojis, getFluentEmojis: getFluentEmojis, getFluentEmojisByGroup: getFluentEmojisByGroup, getFluentEmojiByglyph: getFluentEmojiByglyph, getFluentEmojiByName: getFluentEmojiByName, getFluentEmoji: getFluentEmoji, }; }; //# sourceMappingURL=useFluentEmojis.js.map