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@pnext/three-loader

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Potree loader for ThreeJS, converted and adapted to Typescript.

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import { Box3, Camera, Object3D, Ray, Sphere, Vector2, WebGLRenderer } from 'three'; import { PointCloudMaterial, PointSizeType } from './materials'; import { PointCloudOctreeNode } from './point-cloud-octree-node'; import { PickParams } from './point-cloud-octree-picker'; import { PointCloudTree } from './point-cloud-tree'; import { IPointCloudGeometryNode, IPointCloudTreeNode, IPotree, PCOGeometry, PickPoint } from './types'; import { SplatsMesh } from './splats-mesh'; export declare class PointCloudOctree extends PointCloudTree { potree: IPotree; disposed: boolean; pcoGeometry: PCOGeometry; boundingBox: Box3; boundingSphere: Sphere; material: PointCloudMaterial; level: number; maxLevel: number; splatsMesh: SplatsMesh; /** * The minimum radius of a node's bounding sphere on the screen in order to be displayed. */ minNodePixelSize: number; root: IPointCloudTreeNode | null; boundingBoxNodes: Object3D[]; visibleNodes: PointCloudOctreeNode[]; visibleGeometry: IPointCloudGeometryNode[]; numVisiblePoints: number; showBoundingBox: boolean; private visibleBounds; private picker; private renderAsSplats; private lastUpdateViewPos; private updateViewOffset; private loadHarmonics; private maxAmountOfSplats; constructor(potree: IPotree, pcoGeometry: PCOGeometry, material?: PointCloudMaterial, loadHarmonics?: boolean, maxAmountOfSplats?: number); private initMaterial; dispose(): void; get pointSizeType(): PointSizeType; set pointSizeType(value: PointSizeType); toTreeNode(geometryNode: IPointCloudGeometryNode, parent?: PointCloudOctreeNode | null): PointCloudOctreeNode; updateSplats(camera: Camera, size: Vector2, callback?: () => void): void; updateVisibleBounds(): void; updateBoundingBoxes(): void; updateMatrixWorld(force: boolean): void; hideDescendants(object: Object3D): void; moveToOrigin(): void; moveToGroundPlane(): void; getBoundingBoxWorld(): Box3; getVisibleExtent(): Box3; pick(renderer: WebGLRenderer, camera: Camera, ray: Ray, params?: Partial<PickParams>): PickPoint | null; get progress(): number; get maxAmountOfSplatsToRender(): number; }