@pmndrs/xr
Version:
VR/AR for threejs
23 lines (22 loc) • 1.16 kB
TypeScript
import { Object3D } from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
import { XRControllerGamepadComponentId } from '../index.js';
import { XRControllerLayout } from './layout.js';
export declare function loadXRControllerModel(layout: XRControllerLayout, loader?: GLTFLoader): Promise<import("three").Group<import("three").Object3DEventMap>>;
/**
* function for getting the object of a specific component from the xr controller model
*/
export declare function getXRControllerComponentObject(model: Object3D, layout: XRControllerLayout, componentId: XRControllerGamepadComponentId): Object3D<import("three").Object3DEventMap> | undefined;
export type XRControllerModelOptions = {
/**
* allows to configure whether the controller is rendered to the color buffer
* can be used to show the real controller in AR passthrough mode
*/
colorWrite?: boolean;
/**
* allows to configure the render order of the controller model
* @default undefined
*/
renderOrder?: number;
};
export declare function configureXRControllerModel(model: Object3D, options?: XRControllerModelOptions): void;