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@pmndrs/uikit

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Build performant 3D user interfaces with Three.js and yoga.

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import { WebGLRenderer } from 'three'; import { Root } from './root.js'; import { FullscreenProperties } from '../components/index.js'; import { AllOptionalProperties } from '../properties/index.js'; import { FontFamilies } from '../text/index.js'; import { ThreeEventMap } from '../events.js'; export declare class Fullscreen<T = {}, EM extends ThreeEventMap = ThreeEventMap> extends Root<T, EM> { private renderer; private distanceToCamera?; private parentCameraSignal; private readonly sizeX; private readonly sizeY; private readonly pixelSize; private readonly transformTranslateZ; constructor(renderer: WebGLRenderer, distanceToCamera?: number | undefined, properties?: FullscreenProperties<EM>, defaultProperties?: AllOptionalProperties, fontFamilies?: FontFamilies, requestRender?: () => void); /** * must be called when camera.fov, camera.top, camera.bottom, camera.right, camera.left, camera.zoom, camera.aspect changes */ update(): void; getStyle(): undefined | Readonly<FullscreenProperties<EM>>; setStyle(style: FullscreenProperties<EM> | undefined, replace?: boolean): void; setProperties(properties: FullscreenProperties<EM> | undefined): void; }