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@pmndrs/pointer-events

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framework agnostic pointer-events implementation for threejs

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import { Object3D, Sphere, Intersection as ThreeIntersection } from 'three'; import { Intersector } from './intersector.js'; import { Intersection, IntersectionOptions } from '../index.js'; import type { PointerCapture } from '../pointer.js'; export declare class SphereIntersector implements Intersector { private readonly space; private readonly getSphereRadius; private readonly options; private readonly fromPosition; private readonly fromQuaternion; private readonly collisionSphere; private ready?; private readonly intersects; constructor(space: { current?: Object3D | null; }, getSphereRadius: () => number, options: IntersectionOptions); isReady(): boolean; private prepareTransformation; intersectPointerCapture({ intersection, object }: PointerCapture): Intersection; startIntersection(): void; executeIntersection(object: Object3D): void; finalizeIntersection(scene: Object3D): Intersection; } declare module 'three' { interface Object3D { spherecast?(sphere: Sphere, intersects: Array<ThreeIntersection>): void; } }