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@pmndrs/pointer-events

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framework agnostic pointer-events implementation for threejs

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import { Object3D } from 'three'; import { NativeEvent } from './event.js'; import { Intersection } from './index.js'; import { Pointer, PointerCapture } from './pointer.js'; export declare class CombinedPointer { private readonly enableMultiplePointers; private readonly pointers; private readonly isDefaults; private enabled; private activePointer; private readonly nonCapturedPointers; constructor(enableMultiplePointers: boolean); register(pointer: Pointer | CombinedPointer, isDefault?: boolean): () => void; private unregister; /** * @returns true if any pointer is captured */ private startIntersection; /** * only for internal use */ getIntersection(): Intersection | undefined; /** * only for internal use */ getPointerCapture(): PointerCapture | undefined; private computeActivePointer; /** * only for internal use */ commit(nativeEvent: NativeEvent, emitMove: boolean, computeActivePointer?: boolean): void; move(scene: Object3D, nativeEvent: NativeEvent): void; setEnabled(enabled: boolean, nativeEvent: NativeEvent): void; }