@pmndrs/pointer-events
Version:
framework agnostic pointer-events implementation for threejs
35 lines (34 loc) • 1.16 kB
TypeScript
import { Object3D } from 'three';
import { NativeEvent } from './event.js';
import { Intersection } from './index.js';
import { Pointer, PointerCapture } from './pointer.js';
export declare class CombinedPointer {
private readonly enableMultiplePointers;
private readonly pointers;
private readonly isDefaults;
private enabled;
private activePointer;
private readonly nonCapturedPointers;
constructor(enableMultiplePointers: boolean);
register(pointer: Pointer | CombinedPointer, isDefault?: boolean): () => void;
private unregister;
/**
* @returns true if any pointer is captured
*/
private startIntersection;
/**
* only for internal use
*/
getIntersection(): Intersection | undefined;
/**
* only for internal use
*/
getPointerCapture(): PointerCapture | undefined;
private computeActivePointer;
/**
* only for internal use
*/
commit(nativeEvent: NativeEvent, emitMove: boolean, computeActivePointer?: boolean): void;
move(scene: Object3D, nativeEvent: NativeEvent): void;
setEnabled(enabled: boolean, nativeEvent: NativeEvent): void;
}