@pmndrs/pointer-events
Version:
framework agnostic pointer-events implementation for threejs
7 lines (6 loc) • 324 B
TypeScript
import { Mesh, Object3D, Vector2, Vector3 } from 'three';
export declare function updateAndCheckWorldTransformation(object: Object3D): boolean;
/**
* @requires that `mesh.updateWorldMatrix(true, false)` was executed beforehand
*/
export declare function getClosestUV(target: Vector2, point: Vector3, mesh: Mesh): boolean;