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@pmndrs/pointer-events

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framework agnostic pointer-events implementation for threejs

7 lines (6 loc) 324 B
import { Mesh, Object3D, Vector2, Vector3 } from 'three'; export declare function updateAndCheckWorldTransformation(object: Object3D): boolean; /** * @requires that `mesh.updateWorldMatrix(true, false)` was executed beforehand */ export declare function getClosestUV(target: Vector2, point: Vector3, mesh: Mesh): boolean;