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@plokkke/sw-rune

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Library defining all utils for summoners war rune handling

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.INNATE_STAT_PROBABILITY = exports.ANCIENT_PROBABILITY = exports.QUALITY_DENSITY = exports.GRADE_DENSITY = exports.SET_DENSITY = exports.PROBABILITY_BY_SET = exports.WEIGHTS_BY_SET = void 0; const lodash_1 = __importDefault(require("lodash")); const constants_1 = require("./constants"); exports.WEIGHTS_BY_SET = { VIOLENT: 10, SWIFT: 10, WILL: 10, RAGE: 10, FATAL: 8, DESPAIR: 8, VAMPIRE: 8, BLADE: 7, ENERGY: 7, SHIELD: 7, REVENGE: 7, FIGHT: 7, FOCUS: 6, GUARD: 6, DESTROY: 5, NEMESIS: 4, ENDURE: 4, DETERMINATION: 3, ENHANCE: 3, ACCURACY: 3, TOLERANCE: 3, INTANGIBLE: 6, SEAL: 4, IMMEMORIAL: 0, }; const sum = lodash_1.default.sum(lodash_1.default.values(exports.WEIGHTS_BY_SET)); exports.PROBABILITY_BY_SET = lodash_1.default.mapValues(exports.WEIGHTS_BY_SET, (weight) => weight / sum); exports.SET_DENSITY = constants_1.RUNE_SETS.map((set) => exports.PROBABILITY_BY_SET[set]); exports.GRADE_DENSITY = [0, 0, 0, 0, 0.15, 0.85]; exports.QUALITY_DENSITY = [0, 0, 0.27, 0.6, 0.13]; exports.ANCIENT_PROBABILITY = 0; exports.INNATE_STAT_PROBABILITY = 0.5;