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@player-ui/player

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import type { Node, AnyAssetType } from "../parser"; import { NodeType } from "../parser"; /** * Functions for building AST nodes (relatively) easily */ export declare class Builder { /** * Creates an asset node * * @param value - the value to put in the asset node */ static asset<T extends AnyAssetType>(value: T): Node.Asset<T>; /** * Creates a value node * * @param v - The object to put in the value node */ static value(v?: object): Node.Value; /** * Creates a multiNode and associates the multiNode as the parent * of all the value nodes * * @param values - the value or applicability nodes to put in the multinode */ static multiNode(...values: (Node.Value | Node.Applicability)[]): Node.MultiNode; /** * Adds a child node to a node * * @param node - The node to add a child to * @param path - The path at which to add the child * @param child - The child node */ static addChild<N extends Node.BaseWithChildren<NT>, NT extends NodeType>(node: N, path: Node.PathSegment | Node.PathSegment[], child: Node.Node): N; } //# sourceMappingURL=index.d.ts.map