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@playcanvas/web-components

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Web Components for the PlayCanvas Engine

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import { Color, LightComponent } from 'playcanvas'; import { ComponentElement } from './component'; /** * The LightComponentElement interface provides properties and methods for manipulating * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-light/ | `<pc-light>`} elements. * The LightComponentElement interface also inherits the properties and methods of the * {@link HTMLElement} interface. * * @category Components */ declare class LightComponentElement extends ComponentElement { private _castShadows; private _color; private _innerConeAngle; private _intensity; private _normalOffsetBias; private _outerConeAngle; private _range; private _shadowBias; private _shadowDistance; private _shadowIntensity; private _shadowResolution; private _shadowType; private _type; private _vsmBias; private _vsmBlurSize; /** @ignore */ constructor(); getInitialComponentData(): { castShadows: boolean; color: Color; innerConeAngle: number; intensity: number; normalOffsetBias: number; outerConeAngle: number; range: number; shadowBias: number; shadowDistance: number; shadowIntensity: number; shadowResolution: number; shadowType: 0 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | undefined; type: string; vsmBias: number; vsmBlurSize: number; }; /** * Gets the underlying PlayCanvas light component. * @returns The light component. */ get component(): LightComponent | null; /** * Sets the cast shadows flag of the light. * @param value - The cast shadows flag. */ set castShadows(value: boolean); /** * Gets the cast shadows flag of the light. * @returns The cast shadows flag. */ get castShadows(): boolean; /** * Sets the color of the light. * @param value - The color. */ set color(value: Color); /** * Gets the color of the light. * @returns The color. */ get color(): Color; /** * Sets the inner cone angle of the light. * @param value - The inner cone angle. */ set innerConeAngle(value: number); /** * Gets the inner cone angle of the light. * @returns The inner cone angle. */ get innerConeAngle(): number; /** * Sets the intensity of the light. * @param value - The intensity. */ set intensity(value: number); /** * Gets the intensity of the light. * @returns The intensity. */ get intensity(): number; /** * Sets the normal offset bias of the light. * @param value - The normal offset bias. */ set normalOffsetBias(value: number); /** * Gets the normal offset bias of the light. * @returns The normal offset bias. */ get normalOffsetBias(): number; /** * Sets the outer cone angle of the light. * @param value - The outer cone angle. */ set outerConeAngle(value: number); /** * Gets the outer cone angle of the light. * @returns The outer cone angle. */ get outerConeAngle(): number; /** * Sets the range of the light. * @param value - The range. */ set range(value: number); /** * Gets the range of the light. * @returns The range. */ get range(): number; /** * Sets the shadow bias of the light. * @param value - The shadow bias. */ set shadowBias(value: number); /** * Gets the shadow bias of the light. * @returns The shadow bias. */ get shadowBias(): number; /** * Sets the shadow distance of the light. * @param value - The shadow distance. */ set shadowDistance(value: number); /** * Gets the shadow distance of the light. * @returns The shadow distance. */ get shadowDistance(): number; /** * Sets the shadow intensity of the light. * @param value - The shadow intensity. */ set shadowIntensity(value: number); /** * Gets the shadow intensity of the light. * @returns The shadow intensity. */ get shadowIntensity(): number; /** * Sets the shadow resolution of the light. * @param value - The shadow resolution. */ set shadowResolution(value: number); /** * Gets the shadow resolution of the light. * @returns The shadow resolution. */ get shadowResolution(): number; /** * Sets the shadow type of the light. * @param value - The shadow type. Can be: * * - `pcf1-16f` - 1-tap percentage-closer filtered shadow map with 16-bit depth. * - `pcf1-32f` - 1-tap percentage-closer filtered shadow map with 32-bit depth. * - `pcf3-16f` - 3-tap percentage-closer filtered shadow map with 16-bit depth. * - `pcf3-32f` - 3-tap percentage-closer filtered shadow map with 32-bit depth. * - `pcf5-16f` - 5-tap percentage-closer filtered shadow map with 16-bit depth. * - `pcf5-32f` - 5-tap percentage-closer filtered shadow map with 32-bit depth. * - `vsm-16f` - Variance shadow map with 16-bit depth. * - `vsm-32f` - Variance shadow map with 32-bit depth. * - `pcss-32f` - Percentage-closer soft shadow with 32-bit depth. */ set shadowType(value: 'pcf1-16f' | 'pcf1-32f' | 'pcf3-16f' | 'pcf3-32f' | 'pcf5-16f' | 'pcf5-32f' | 'vsm-16f' | 'vsm-32f' | 'pcss-32f'); /** * Gets the shadow type of the light. * @returns The shadow type. */ get shadowType(): "pcf1-16f" | "pcf1-32f" | "pcf3-16f" | "pcf3-32f" | "pcf5-16f" | "pcf5-32f" | "vsm-16f" | "vsm-32f" | "pcss-32f"; /** * Sets the type of the light. * @param value - The type. */ set type(value: string); /** * Gets the type of the light. * @returns The type. */ get type(): string; /** * Sets the VSM bias of the light. * @param value - The VSM bias. */ set vsmBias(value: number); /** * Gets the VSM bias of the light. * @returns The VSM bias. */ get vsmBias(): number; /** * Sets the VSM blur size of the light. Minimum is 1, maximum is 25. Default is 11. * @param value - The VSM blur size. */ set vsmBlurSize(value: number); /** * Gets the VSM blur size of the light. * @returns The VSM blur size. */ get vsmBlurSize(): number; static get observedAttributes(): string[]; attributeChangedCallback(name: string, _oldValue: string, newValue: string): void; } export { LightComponentElement };