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@playcanvas/web-components

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Web Components for the PlayCanvas Engine

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import { CameraComponent, Color, Vec4 } from 'playcanvas'; import { ComponentElement } from './component'; /** * The CameraComponentElement interface provides properties and methods for manipulating * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-camera/ | `<pc-camera>`} elements. * The CameraComponentElement interface also inherits the properties and methods of the * {@link HTMLElement} interface. * * @category Components */ declare class CameraComponentElement extends ComponentElement { private _clearColor; private _clearColorBuffer; private _clearDepthBuffer; private _clearStencilBuffer; private _cullFaces; private _farClip; private _flipFaces; private _fov; private _frustumCulling; private _gamma; private _horizontalFov; private _nearClip; private _orthographic; private _orthoHeight; private _priority; private _rect; private _scissorRect; private _tonemap; /** @ignore */ constructor(); getInitialComponentData(): { clearColor: Color; clearColorBuffer: boolean; clearDepthBuffer: boolean; clearStencilBuffer: boolean; cullFaces: boolean; farClip: number; flipFaces: boolean; fov: number; frustumCulling: boolean; gammaCorrection: 0 | 1; horizontalFov: boolean; nearClip: number; orthographic: boolean; orthoHeight: number; priority: number; rect: Vec4; scissorRect: Vec4; toneMapping: 0 | 2 | 1 | 3 | 4 | 5 | 6 | undefined; }; get xrAvailable(): boolean | null | undefined; /** * Starts the camera in XR mode. * @param type - The type of XR mode to start. * @param space - The space to start the camera in. */ startXr(type: 'immersive-ar' | 'immersive-vr', space: 'bounded-floor' | 'local' | 'local-floor' | 'unbounded' | 'viewer'): void; /** * Ends the camera's XR mode. */ endXr(): void; /** * Gets the underlying PlayCanvas camera component. * @returns The camera component. */ get component(): CameraComponent | null; /** * Sets the clear color of the camera. * @param value - The clear color. */ set clearColor(value: Color); /** * Gets the clear color of the camera. * @returns The clear color. */ get clearColor(): Color; /** * Sets the clear color buffer of the camera. * @param value - The clear color buffer. */ set clearColorBuffer(value: boolean); /** * Gets the clear color buffer of the camera. * @returns The clear color buffer. */ get clearColorBuffer(): boolean; /** * Sets the clear depth buffer of the camera. * @param value - The clear depth buffer. */ set clearDepthBuffer(value: boolean); /** * Gets the clear depth buffer of the camera. * @returns The clear depth buffer. */ get clearDepthBuffer(): boolean; /** * Sets the clear stencil buffer of the camera. * @param value - The clear stencil buffer. */ set clearStencilBuffer(value: boolean); /** * Gets the clear stencil buffer of the camera. * @returns The clear stencil buffer. */ get clearStencilBuffer(): boolean; /** * Sets the cull faces of the camera. * @param value - The cull faces. */ set cullFaces(value: boolean); /** * Gets the cull faces of the camera. * @returns The cull faces. */ get cullFaces(): boolean; /** * Sets the far clip distance of the camera. * @param value - The far clip distance. */ set farClip(value: number); /** * Gets the far clip distance of the camera. * @returns The far clip distance. */ get farClip(): number; /** * Sets the flip faces of the camera. * @param value - The flip faces. */ set flipFaces(value: boolean); /** * Gets the flip faces of the camera. * @returns The flip faces. */ get flipFaces(): boolean; /** * Sets the field of view of the camera. * @param value - The field of view. */ set fov(value: number); /** * Gets the field of view of the camera. * @returns The field of view. */ get fov(): number; /** * Sets the frustum culling of the camera. * @param value - The frustum culling. */ set frustumCulling(value: boolean); /** * Gets the frustum culling of the camera. * @returns The frustum culling. */ get frustumCulling(): boolean; /** * Sets the gamma correction of the camera. * @param value - The gamma correction. */ set gamma(value: 'linear' | 'srgb'); /** * Gets the gamma correction of the camera. * @returns The gamma correction. */ get gamma(): 'linear' | 'srgb'; /** * Sets whether the camera's field of view (fov) is horizontal or vertical. Defaults to false * (meaning it is vertical be default). * @param value - Whether the camera's field of view is horizontal. */ set horizontalFov(value: boolean); /** * Gets whether the camera's field of view (fov) is horizontal or vertical. * @returns Whether the camera's field of view is horizontal. */ get horizontalFov(): boolean; /** * Sets the near clip distance of the camera. * @param value - The near clip distance. */ set nearClip(value: number); /** * Gets the near clip distance of the camera. * @returns The near clip distance. */ get nearClip(): number; /** * Sets the orthographic projection of the camera. * @param value - The orthographic projection. */ set orthographic(value: boolean); /** * Gets the orthographic projection of the camera. * @returns The orthographic projection. */ get orthographic(): boolean; /** * Sets the orthographic height of the camera. * @param value - The orthographic height. */ set orthoHeight(value: number); /** * Gets the orthographic height of the camera. * @returns The orthographic height. */ get orthoHeight(): number; /** * Sets the priority of the camera. * @param value - The priority. */ set priority(value: number); /** * Gets the priority of the camera. * @returns The priority. */ get priority(): number; /** * Sets the rect of the camera. * @param value - The rect. */ set rect(value: Vec4); /** * Gets the rect of the camera. * @returns The rect. */ get rect(): Vec4; /** * Sets the scissor rect of the camera. * @param value - The scissor rect. */ set scissorRect(value: Vec4); /** * Gets the scissor rect of the camera. * @returns The scissor rect. */ get scissorRect(): Vec4; /** * Sets the tone mapping of the camera. * @param value - The tone mapping. */ set tonemap(value: 'none' | 'linear' | 'filmic' | 'hejl' | 'aces' | 'aces2' | 'neutral'); /** * Gets the tone mapping of the camera. * @returns The tone mapping. */ get tonemap(): 'none' | 'linear' | 'filmic' | 'hejl' | 'aces' | 'aces2' | 'neutral'; static get observedAttributes(): string[]; attributeChangedCallback(name: string, _oldValue: string, newValue: string): void; } export { CameraComponentElement };