@playcanvas/splat-transform
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Library and CLI tool for 3D Gaussian splat format conversion and transformation
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TypeScript
import type { Bounds } from '../data-table';
import type { CollisionMeshShape } from '../types';
import { SparseVoxelGrid } from '../voxel/sparse-voxel-grid';
/**
* Extract a collision mesh from voxel data and encode it as a GLB file.
*
* Generates collision geometry from voxel data using either the smooth
* marching-cubes path or a direct watertight voxel-face mesh.
*
* @param grid - Voxel grid after filtering / nav phases
* @param gridBounds - Grid bounds aligned to block boundaries
* @param voxelResolution - Size of each voxel in world units
* @param shape - Collision mesh shape to generate
* @returns GLB bytes, or null if no triangles were generated
*/
declare const buildCollisionMesh: (grid: SparseVoxelGrid, gridBounds: Bounds, voxelResolution: number, shape?: CollisionMeshShape) => Uint8Array | null;
export { buildCollisionMesh };