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@playcanvas/splat-transform

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Library and CLI tool for 3D Gaussian splat format conversion and transformation

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import type { Bounds } from '../data-table'; import type { CollisionMeshShape } from '../types'; import { SparseVoxelGrid } from '../voxel/sparse-voxel-grid'; /** * Extract a collision mesh from voxel data and encode it as a GLB file. * * Generates collision geometry from voxel data using either the smooth * marching-cubes path or a direct watertight voxel-face mesh. * * @param grid - Voxel grid after filtering / nav phases * @param gridBounds - Grid bounds aligned to block boundaries * @param voxelResolution - Size of each voxel in world units * @param shape - Collision mesh shape to generate * @returns GLB bytes, or null if no triangles were generated */ declare const buildCollisionMesh: (grid: SparseVoxelGrid, gridBounds: Bounds, voxelResolution: number, shape?: CollisionMeshShape) => Uint8Array | null; export { buildCollisionMesh };