@playcanvas/splat-transform
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Library and CLI tool for 3D Gaussian splat format conversion and transformation
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TypeScript
import { DataTable } from '../data-table';
import type { DeviceCreator } from '../types';
/**
* Remove Gaussians that don't meaningfully contribute to any solid voxel.
*
* GPU-voxelizes the scene at a given resolution, then for each Gaussian evaluates
* its opacity contribution at each occupied voxel center in its AABB range.
* Discards Gaussians whose contribution is below `minContribution` at every
* solid voxel.
*
* @param dataTable - Input Gaussian splat data.
* @param createDevice - Function to create a GPU device for voxelization.
* @param voxelResolution - Voxel size in world units. Default: 0.05.
* @param opacityCutoff - Opacity threshold for solid voxels. Default: 0.1.
* @param minContribution - Minimum Gaussian contribution at a voxel center to be kept. Default: 1/255.
* @returns Filtered DataTable with floaters removed.
*/
declare const filterFloaters: (dataTable: DataTable, createDevice: DeviceCreator, voxelResolution?: number, opacityCutoff?: number, minContribution?: number) => Promise<DataTable>;
export { filterFloaters };